Gaming gone bad in a YA World: Warcross by Marie Lu

Lu, Marie. Warcross. Read by Nancy Wu. GP Putnam’s Sons, 2017. 353 pages/11 hours and 46 minutes. Hardcover $16.29, ISBN 978-0-399-54796-6; hardcover (library binding) $24.99, ISBN 978-0-399-54796-6

TL;DR: Do I recommend this book? Yes!! For older readers

Genre: Science Fiction 

Part of a series? Yes — this is the first in a series.

Book Summary:

Emika Chen does her best to make ends meet as a bounty hunter; she pursues gamblers who owe money after betting on Warcross games. A frequent player of Warcross herself, Emi knows how to find people who are trying to stay hidden — whether they’re hiding in real life or in Warcross, the virtual reality world. When Emi tests one of her hacks and accidentally glitches herself right into the opening game of the Warcross championships, she catches the eye of Hideo Tanaka, the young founder and developer of the global sensation. Now, Emi’s part of the Warcross championships looking for someone who is bent on destroying the game. Will she be able to find the mysterious hacker? Why does everything seem more sinister with each new development?

Reader’s Notes:

This book is amazing. The VR and AR of Warcross are immediately interesting and believable. Characters discuss the ethical implications of who has access to this technology and how access affects society. Emi’s a fun character to be alongside because even though life has been hard, she’s quick thinking and resourceful. Nancy Wu does an amazing job narrating the audiobook.


This feels like a blend of Ready Player One by Ernest Cline and The Hunger Games series by Suzanne Collins. IT’S MAGICAL.

Grade Level: YA


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